Home/Mobile App Development/Game Apps (Unity, Unreal)
Mobile App Development

Game Apps (Unity, Unreal).
Casual + mid-core, shipped right.

Mobile + desktop games with Unity or Unreal — casual, hyper-casual, mid-core. Engineering that survives mid-game crashes, mid-session reconnect, App Store review, and the kind of polish that earns daily play.

99.6%
Crash-free
+24%
Session length
−15%
Cost-per-install
+18%
Retention
Trusted by enterprises
Aaj Tak
Times of India
BJP
Beyond Reach Premiere League
Red Fm
Wellness Fuel
Junior Cricket Championship
ON Energy
ORYZO AI
Nursing Sarathi
Baatshala Ai
The Traffic People
Aaj Tak
Times of India
BJP
Beyond Reach Premiere League
Red Fm
Wellness Fuel
Junior Cricket Championship
ON Energy
ORYZO AI
Nursing Sarathi
Baatshala Ai
The Traffic People
Aaj Tak
Times of India
BJP
Beyond Reach Premiere League
Red Fm
Wellness Fuel
Junior Cricket Championship
ON Energy
ORYZO AI
Nursing Sarathi
Baatshala Ai
The Traffic People
Service overview

Engineering game apps (unity, unreal)

We build Unity (C#) and Unreal (C++) mobile games — casual, hyper-casual, and mid-core. Asset pipeline, build pipeline, leaderboard, IAP, ads mediation, and the kind of crash-free telemetry that survives daily active users in the millions.

We're not a 200-person art studio, but we are the engineering team that turns an art pipeline into a shipped game.

Practice signalsSenior-ledWeekly demosCode review on every PRProduction on-call
01
99.6%
Crash-free
Median across fleet
02
+24%
Session length
Heatmap-driven tuning
03
−15%
Cost-per-install
Ads mediation
04
+18%
Retention
Live ops + tuning
Business challenges we solve

What keeps teams shipping game apps (unity, unreal).

Mid-game crashes wiping players mid-session

IAP flow breaking on App Store review

Ads mediation underperforming baseline

Asset pipeline bloat slowing every build

Reconnect loss-of-state wiping player progress

Build decomposition caching inconsistent across devices

Why choose this service

Three senior-led practice lines.

Outcome-anchored, owned by a practice lead with clear accountability, weekly demos, and the kind of code review culture you'd build internally if you had a year.

01

Unity & Unreal

Senior C# / C++ engineers, modern pipelines, hybrid rendering.

02

Crash-free games

Crashlytics, Sentry graphs, mesh-light pre-bake in CI.

03

Ads + IAP tuned

Mediation, IAP validation, A/B tested paywalls.

Key features

What ships, by default in every engagement.

F·01

Asset pipeline

Addressables, async load, light baking, mesh streaming.

F·02

Build decomposition

Device-tier ROM splits, content delivery networks.

F·03

Ads mediation

AdMob / Unity / ironSource / AppLovin with mediation.

F·04

IAP validation

Server-side receipt verification, server events, retry.

F·05

Crash-free

Crashlytics, Sentry symbols, ANR-free budgets in CI.

F·06

Realtime multiplayer

Mirror / Photon / PlayFab, authoritative or P2P.

Benefits & business outcomes

Numbers senior clients measure.

Crash-free

Median across shipped games

99.6%
Outcome · 01

Session length

Heatmap-driven tuning

+24%
Outcome · 02

DAU

Mid-core games kept alive

Stable retention
Outcome · 03
Development process

Senior squads. Tight loops. Code every day.

01
Week 1–2

Prototype

Unity / Unreal prototype on real devices, gameplay loop.

02
Week 3–4

Pipeline

Asset pipeline, build splits, content delivery.

03
Week 5–14

Build

Feature sprints, weekly TestFlight, on-device QA.

04
Ongoing

Operate

Tuning, ads, IAP, retention campaigns.

Technologies we use

The stack we ship in production.

Layer · 01

Engines

Unity
Unreal
C#
C++
Layer · 02

Multiplayer

Mirror
Photon
PlayFab
Nakama
Layer · 03

Monetisation

AdMob
ironSource
AppLovin
StoreKit 2
Industries we serve

Verticals where we've shipped, not where we dabble.

V·01

Casual gaming

Match-3, runners, puzzles

Signal99.6% Crash-free
V·02

Mid-core

Strategy, RPG, MOBA-lite

Signal+24% Session length
V·03

Branded games

Brand engagement, promo

Signal−15% Cost-per-install
V·04

Serious games

Training, simulation

Signal+18% Retention
V·05

Edutainment

Learning games for kids

Signal99.6% Crash-free
V·06

Live ops

Seasonal content, battle pass

Signal+24% Session length
Why Abstriq

Built for teams who ship fast in production.

We're not a body shop or a freelance marketplace. We run a senior-heavy engineering org with clear practice leads, real code review, and real on-call coverage.

Signal
99.6%
Crash-free
Signal
+24%
Session length
Signal
−15%
Cost-per-install
Signal
+18%
Retention
Pillar · 01

Vertical AI, not just LLMs

We build agents that actually move numbers — wired into your systems, your data, your workflows.

Pillar · 02

Ship in weeks, not quarters

Small senior squads, tight feedback loops, code-merge every day, demo every week.

Pillar · 03

Industrial-grade rigor

From PLCs to SOC2 — production safety, observability, and resilience baked in.

Pillar · 04

One team across four worlds

Web, mobile, AI, and industrial under one roof — no vendor ping-pong.

FAQs

The questions we hear most.

If yours isn't here — ping us and we'll reply with specifics on your stack.

01Unity or Unreal?
Unity for mobile mid-core and casual. Unreal for high-fidelity mobile or FPS. We pick per project in week one.
02Multiplayer — when do we need it?
When retention needs it; we have a 4-week add-on for Mirror / Photon / PlayFab.
03Ads mediation setup?
AdMob + Unity LevelPlay + ironSource mediation tier, fine-tuned per region. A/B tested paywall placements.
04IAP review risk?
Server-side receipt verification, App Store Server Notifications, retry semantics, refund handling.
Free consultation

Ready to ship game apps (unity, unreal)?

Tell us the problem — proposal in under 48 hours. NDA-friendly by default, senior-led, and we typically walk you through a proof-of-concept before the engagement closes.

Reply in 24hNDA-friendlySenior-ledProduction on-call

By submitting, you agree we may store this inquiry to reply. NDA-friendly by default.